I'm a VR enthusiast. My friends and I play multiplayer VR games several hours a week. UEVR definitely opened up a lot of new options for us, but ultimately we tend to fall back on existing titles that have been optimized for VR (i.e., phasmaphobia, devour, demeo, forewarned, etc). It's a great tool though, and I hope it could lead to developers making their own vr implementations.
I think for a long time there was an idea that VR had to be a separate thing from traditional gaming, but now developers are seeing that they can use it to extend their existing games to a new audience. I dream of a day where any first person game is just automatically also optimized for VR.
This is arguably the biggest thing to have happened to the VR space. I've been enjoying triple-A titles in VR, through UEVR since it came out a few months ago. It's reignited my love of gaming. The immersion is crucial to being able to forget about work and daily life for a couple hours.
I’ve had an unfortunately opposite experience with UEVR. Seems very hard / impossible to get games working correctly without fiddling with the settings for hours. Not sure what I am doing wrong honestly.
UEVR is the reason why i don't mind major games like halo, stalker, cyberpunk moving over to UE5 if it means day one vr ports that are not paywalled with motion control support
Yeah for Cyberpunk there's the Luke Ross mod but it's not great. It has a lot of ghosting because he renders only one eye for each frame (alternating). And it looks really grainy too.
I'd love normal stereo rendering for each frame even if I have to give up some detail settings. I have a 4090 anyway (that card that you install your computer onto instead of the other way around :) )
I'm a VR enthusiast. My friends and I play multiplayer VR games several hours a week. UEVR definitely opened up a lot of new options for us, but ultimately we tend to fall back on existing titles that have been optimized for VR (i.e., phasmaphobia, devour, demeo, forewarned, etc). It's a great tool though, and I hope it could lead to developers making their own vr implementations.
I think for a long time there was an idea that VR had to be a separate thing from traditional gaming, but now developers are seeing that they can use it to extend their existing games to a new audience. I dream of a day where any first person game is just automatically also optimized for VR.
This is arguably the biggest thing to have happened to the VR space. I've been enjoying triple-A titles in VR, through UEVR since it came out a few months ago. It's reignited my love of gaming. The immersion is crucial to being able to forget about work and daily life for a couple hours.
I’ve had an unfortunately opposite experience with UEVR. Seems very hard / impossible to get games working correctly without fiddling with the settings for hours. Not sure what I am doing wrong honestly.
UEVR is the reason why i don't mind major games like halo, stalker, cyberpunk moving over to UE5 if it means day one vr ports that are not paywalled with motion control support
Yeah for Cyberpunk there's the Luke Ross mod but it's not great. It has a lot of ghosting because he renders only one eye for each frame (alternating). And it looks really grainy too.
I'd love normal stereo rendering for each frame even if I have to give up some detail settings. I have a 4090 anyway (that card that you install your computer onto instead of the other way around :) )