2 points | by otterk10 7 months ago
1 comments
How does the library handle hallucination or off-topic drift during user simulation, especially when simulating frustration or goal completion? Are there mechanisms to detect and constrain unrealistic turns during generation?
How does the library handle hallucination or off-topic drift during user simulation, especially when simulating frustration or goal completion? Are there mechanisms to detect and constrain unrealistic turns during generation?