I like it, but I think it could be more interesting if the tiles interact more with each other, e.g. if you finish a tile (right or wrong) it reveals a letter (or to not be as strong, maybe it reveals a non-letter?) in another unsolved tile. It would make it a little easier, but it feels more interesting to me.
I'd also like to see the result at the end have a number on each square for how many guesses it took (yeah, the copied emoji version can't have that AND be a green square, but maybe numbers would work instead?).
I wondered how this would work as a two-player game.
Like, I try for the center square, but fail to identify the word in four guesses. [Then maybe that square automatically goes to my opponent?] If they get another square, they'll have two in a row, and I've got to go for the block... (But if they don't solve one of the squares, then I've got a chance at going for two-in-a-row...)
To keep this a single-player game, maybe you'd have to compete against an automated opponent? (Maybe they get X's and Os's on their turn like a normal Tic-Tac-Toe game, but you only get to block them by solving the Wordle-like puzzle in a square? Or maybe they have to guess too...)
I think if the AI opponent plays their X/O directly on their turn, they have to be dumb enough to not make it too hard (even a slightly smart bot will probably force a tie most of the time, you might not be able to ever miss a tile), and that doesn't feel like it adds much fun.
Taking turns guessing could be interesting though. I wonder how the game theory of guessing works out there.
I like it, but I think it could be more interesting if the tiles interact more with each other, e.g. if you finish a tile (right or wrong) it reveals a letter (or to not be as strong, maybe it reveals a non-letter?) in another unsolved tile. It would make it a little easier, but it feels more interesting to me.
I'd also like to see the result at the end have a number on each square for how many guesses it took (yeah, the copied emoji version can't have that AND be a green square, but maybe numbers would work instead?).
I wondered how this would work as a two-player game.
Like, I try for the center square, but fail to identify the word in four guesses. [Then maybe that square automatically goes to my opponent?] If they get another square, they'll have two in a row, and I've got to go for the block... (But if they don't solve one of the squares, then I've got a chance at going for two-in-a-row...)
To keep this a single-player game, maybe you'd have to compete against an automated opponent? (Maybe they get X's and Os's on their turn like a normal Tic-Tac-Toe game, but you only get to block them by solving the Wordle-like puzzle in a square? Or maybe they have to guess too...)
I think if the AI opponent plays their X/O directly on their turn, they have to be dumb enough to not make it too hard (even a slightly smart bot will probably force a tie most of the time, you might not be able to ever miss a tile), and that doesn't feel like it adds much fun.
Taking turns guessing could be interesting though. I wonder how the game theory of guessing works out there.
very entertaining