I lived in SF for nearly 20 years, though I mostly spend my time in New York now.
And genuinely this made me emotional. Was weird as hell walking around my back yard. Going to the spot in Dolo that I used to haunt in my 20s. My favorite tennis courts and hill bombs, walked the entire disc golf course, etc.
This is awesome and if it's legal I'd love to do similar things on geospatial projects I work on. However I don't think Apple will be OK with this use of their data. I know that Google closely limits its 3D tiles data through a specific API and Apple does not make a 3d API available, therefore this has to be against ToS.
From the ToS linked from OP site:
> 1.3 Restrictions. You will not and will not permit or authorize a third party to: (...) (xiv) decompile, decrypt, reverse engineer, attempt to derive the source code of or disassemble the Service or any portion thereof (except as and only to the extent this restriction is prohibited by applicable law or by licensing terms governing the use of any FOSS components that may be included with the Service)
I would love for people to prove me wrong that Apple will embrace this use of their geospatial data!
This is awesome. Would definitely download a local higher-res version if that were an option, maybe using Google Street View data? Also, if this was a live MMO, that would be fun. Not that there's really a game aspect here other than the coins when driving a vehicle, but anything to give some life to the sim SF city would be nice.
Seemingly lower-hanging fruit options I'd like to see:
- show street names, maybe some landmarks or businesses, togglable
- enter address to teleport to
- enter address to get directions to, GPS style, to travel there manually
- get coordinates / current location as a URL to share
- zoom in on minimap, or expand minimap, so that teleporting can be more precise
Ah nice demo! I flew around SF for way too long just enjoying the sights. On my M3 Air using Chrome it eventually just turns into blobs and my character get stuck, takes about twenty minutes. I popped open the DevTools and the game loads in at like 400mb but after five or so minutes I'm at 2GB of memory consumption. I'd guess that you need to have your agent do a couple of passes for memory leaks. Very fun otherwise!
Very amazing. And this is the worst it will ever be. We'll soon be exploring 4k versions of this and we can open every trash can in Tunis. Fascinating. Had a lot of fun (tedious tho) going out to Alcatraz and figuring out how to get in.
Kinda funny game, though if you want a bit more fidelity, but less control, Microsoft Flight Simulator has a pretty good version of SF.
Though as for games that use SF (but not 1:1) Watch Dogs 2 is a pretty good proxy, though my favorite video game interpretation of San Francisco is from GTA San Andreas (San Fierro)
I do adore San Andreas but I think San Fierro is one of the weakest areas. My metric for how accurate they are is a sense of "oh I've been here before" and I really only get that in a couple of spots, as compared to Las Venturas (Las Vegas) and Los Santos (Los Angeles) where I could actually go to the cities in real life and feel like I knew where I was going because I'd played San Andreas enough. Compared to those two, San Fierro feels like a Backrooms-style dreamlike compression of the real thing, where a lot of stuff has been moved around. But parts of Haight-Ashbury, Pac Heights, Nob/Russian Hill, Polk Gulch, Ocean Beach and so on are still fairly distinguishable and correctly arranged.
Very impressed with the Watch Dogs series of games for this purpose.
We recently used Watch Dogs Legion to prep for a trip to London to get more familiar with the city. Set the game on peaceful mode and just walked around and did virtual sight-seeing instead of playing missions. It's a surprisingly good recreation of the city, and we really appreciated getting some familiarity with the place before we visited.
I did a similar thing for the UK when prepping to drive around. I hooked my steering wheel up to Forza Horizon 4, and just drove slow cars on the wrong side of the road through Edinburgh, following as many of the road laws as I knew.
It wasn't perfect, but it did help a little. The streets are way narrower, and the traffic is much worse, but muscle memory to stay on the left side of the road was nice.
Ha, Microsoft Flight Simulator is the most uncanniest valley thing I think I've ever played with; I'm from Tallahassee and it's weird to fly around a very high-fidelity, realistic, inaccurate version of a city I've lived in my entire life.
funny timing, i was exploring the same, some friends and me play alot of geogussr (a game where you put into streetview somewhere on the world, and have to find out where) lately.
I want to make it more video game like, cause the jumps of google maps make me motion sick.
I used google streetview as image source (cause you need to read signs, cars, see geometry) and colmap to reconstruct 3d chunks.
But it never really worked that well, jumps in time (cause the google car does not always continuously scan) and the image density is just too low, but was a fun side project.
This was loads of fun haha. I would have liked to have optionally clicked a button and started at my current physical location because the tile load time dominated how long it took to get there.
I was able to get it to stand directly on the roof of the structure I'm sitting at. (Which is kind of a glitch, it walked right over the structure as if it's a hill.)
When I noticed it getting choppy I realized I had filled most of my VRAM with an LLM, so I unloaded that and it got better.
I feel like I did that walk, in person (the tourist areas for sure). I've been to SF three times now, most of the time I'm walking everywhere. Even found a place that sells Brazilian coxinha
When I was in SF the first time some spots seemed weirdly familiar to me. Only later that day I remembered that I probably know them from GTA San Andreas (but maybe also the Full House intro)
It is fun when you play a game based on a place, then visit the place. There have been a few places that I've been to that were levels of the Tony Hawk series. I enjoyed how the game designers were able to take what was otherwise pretty mundane, and tweak it into a fun map, while not just making it all up and losing the source location.
my first experience with San Francisco in a video game was through the City Escape stage in Sonic Adventure 2. and I didn't even know then that it was San Francisco (I had never been there when I played the game). only realized this when I visited the city many years later.
I'm sitting here watching the block bounce in a circle and I have no idea if the game is actually loading or not. Tried turning off PopUpOff. Tried turning off adblock.
as it turns out it just isn't loading (firefox on win 11, if that matters)
Back in the 90's, there was a game called "Midtown Madness" by Microsft. They simulated SF and London very well. This game now takes it to another level.
I lived in SF for nearly 20 years, though I mostly spend my time in New York now.
And genuinely this made me emotional. Was weird as hell walking around my back yard. Going to the spot in Dolo that I used to haunt in my 20s. My favorite tennis courts and hill bombs, walked the entire disc golf course, etc.
This is awesome and if it's legal I'd love to do similar things on geospatial projects I work on. However I don't think Apple will be OK with this use of their data. I know that Google closely limits its 3D tiles data through a specific API and Apple does not make a 3d API available, therefore this has to be against ToS.
From the ToS linked from OP site:
> 1.3 Restrictions. You will not and will not permit or authorize a third party to: (...) (xiv) decompile, decrypt, reverse engineer, attempt to derive the source code of or disassemble the Service or any portion thereof (except as and only to the extent this restriction is prohibited by applicable law or by licensing terms governing the use of any FOSS components that may be included with the Service)
I would love for people to prove me wrong that Apple will embrace this use of their geospatial data!
This is awesome. Would definitely download a local higher-res version if that were an option, maybe using Google Street View data? Also, if this was a live MMO, that would be fun. Not that there's really a game aspect here other than the coins when driving a vehicle, but anything to give some life to the sim SF city would be nice.
Seemingly lower-hanging fruit options I'd like to see:
- show street names, maybe some landmarks or businesses, togglable
- enter address to teleport to
- enter address to get directions to, GPS style, to travel there manually
- get coordinates / current location as a URL to share
- zoom in on minimap, or expand minimap, so that teleporting can be more precise
- changeable avatar
- more dynamic weather / lighting options
Ah nice demo! I flew around SF for way too long just enjoying the sights. On my M3 Air using Chrome it eventually just turns into blobs and my character get stuck, takes about twenty minutes. I popped open the DevTools and the game loads in at like 400mb but after five or so minutes I'm at 2GB of memory consumption. I'd guess that you need to have your agent do a couple of passes for memory leaks. Very fun otherwise!
We got GTA SF before GTA 6.
That was actually Watchdogs 2. Great game, basically GTA but you are a hacker.
https://en.wikipedia.org/wiki/Watch_Dogs_2
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTbDzFt...
Very amazing. And this is the worst it will ever be. We'll soon be exploring 4k versions of this and we can open every trash can in Tunis. Fascinating. Had a lot of fun (tedious tho) going out to Alcatraz and figuring out how to get in.
> Had a lot of fun (tedious tho) going out to Alcatraz
Curious, did you use a vehicle/glider, or did you take the heel-toe express all the way there?
You can activate flying mode by double-jumping and crank the speed up with +.
Kinda funny game, though if you want a bit more fidelity, but less control, Microsoft Flight Simulator has a pretty good version of SF.
Though as for games that use SF (but not 1:1) Watch Dogs 2 is a pretty good proxy, though my favorite video game interpretation of San Francisco is from GTA San Andreas (San Fierro)
I do adore San Andreas but I think San Fierro is one of the weakest areas. My metric for how accurate they are is a sense of "oh I've been here before" and I really only get that in a couple of spots, as compared to Las Venturas (Las Vegas) and Los Santos (Los Angeles) where I could actually go to the cities in real life and feel like I knew where I was going because I'd played San Andreas enough. Compared to those two, San Fierro feels like a Backrooms-style dreamlike compression of the real thing, where a lot of stuff has been moved around. But parts of Haight-Ashbury, Pac Heights, Nob/Russian Hill, Polk Gulch, Ocean Beach and so on are still fairly distinguishable and correctly arranged.
Very impressed with the Watch Dogs series of games for this purpose.
We recently used Watch Dogs Legion to prep for a trip to London to get more familiar with the city. Set the game on peaceful mode and just walked around and did virtual sight-seeing instead of playing missions. It's a surprisingly good recreation of the city, and we really appreciated getting some familiarity with the place before we visited.
I did a similar thing for the UK when prepping to drive around. I hooked my steering wheel up to Forza Horizon 4, and just drove slow cars on the wrong side of the road through Edinburgh, following as many of the road laws as I knew.
It wasn't perfect, but it did help a little. The streets are way narrower, and the traffic is much worse, but muscle memory to stay on the left side of the road was nice.
Ha, Microsoft Flight Simulator is the most uncanniest valley thing I think I've ever played with; I'm from Tallahassee and it's weird to fly around a very high-fidelity, realistic, inaccurate version of a city I've lived in my entire life.
I'm still holding out hope for a modern Fallout in the bay area.
Depends how you define fidelity. The mesh resolution in MSFS isn't any higher resolution. Looks about the same.
Not bad, though based on the screenshot Lake Merritt in Oakland looks not to scale.
https://watchdogs.fandom.com/wiki/Category:Bay_Area
funny timing, i was exploring the same, some friends and me play alot of geogussr (a game where you put into streetview somewhere on the world, and have to find out where) lately.
I want to make it more video game like, cause the jumps of google maps make me motion sick.
I used google streetview as image source (cause you need to read signs, cars, see geometry) and colmap to reconstruct 3d chunks.
But it never really worked that well, jumps in time (cause the google car does not always continuously scan) and the image density is just too low, but was a fun side project.
This was loads of fun haha. I would have liked to have optionally clicked a button and started at my current physical location because the tile load time dominated how long it took to get there.
I was able to get it to stand directly on the roof of the structure I'm sitting at. (Which is kind of a glitch, it walked right over the structure as if it's a hill.)
When I noticed it getting choppy I realized I had filled most of my VRAM with an LLM, so I unloaded that and it got better.
Pretty cool project.
I believe we're getting the hackernews hug of death.
I feel like I did that walk, in person (the tourist areas for sure). I've been to SF three times now, most of the time I'm walking everywhere. Even found a place that sells Brazilian coxinha
Loading information just goes forever.
Console shows CORS violations and WebGL errors.
Firefox on Windows. Recent ThinkPad provided by my employer.
This is awesome! I tried to make it to the Golden Gate, but my MBP got too hot to hold before I got there.
We got GTA SF before GTA VI.
When I was in SF the first time some spots seemed weirdly familiar to me. Only later that day I remembered that I probably know them from GTA San Andreas (but maybe also the Full House intro)
It is fun when you play a game based on a place, then visit the place. There have been a few places that I've been to that were levels of the Tony Hawk series. I enjoyed how the game designers were able to take what was otherwise pretty mundane, and tweak it into a fun map, while not just making it all up and losing the source location.
my first experience with San Francisco in a video game was through the City Escape stage in Sonic Adventure 2. and I didn't even know then that it was San Francisco (I had never been there when I played the game). only realized this when I visited the city many years later.
Haha, I know that stage by heart, and I've never been to San Francisco. I had no idea that's what it was modeled after!
Also love that level, but mostly because the song is such a banger
man what happened to loading bars?
I'm sitting here watching the block bounce in a circle and I have no idea if the game is actually loading or not. Tried turning off PopUpOff. Tried turning off adblock.
as it turns out it just isn't loading (firefox on win 11, if that matters)
Ahh wow this is awesome! Is there a way to deep link to a lat/long?
I was thinking of the game Outrun in the Red Ferrari driving around SF.
How do I turn the camera? Stuck with a single perspective.
Mouse capture works in chrome but not safari for me
We need an LA version of this.
And NY.
I can offer you the whole planet, and you are a chicken:
https://gist.github.com/retroplasma/12e0e6e236aabd17c314cb53...
Crazy how they have GTA San Francisco before GTA 6
GTA Baghdad by the Bay
Back in the 90's, there was a game called "Midtown Madness" by Microsft. They simulated SF and London very well. This game now takes it to another level.
I wish I had enough brain compute cycles to keep up with 20 year olds earning millions at OpenAI.
This is insanely awesome man; I turned the entire SF gov into an AI Gov. but this has really humbled me; great work dude.
Nice, but the camera system is hard to grasp.
I cannot turn the camera for the life of me. The camera is always facing north!
Edit: I feel dumb now, I needed to click the trackpad to rotate, somehow I expected a two finger drag to move the camera :facepalm:
Mouse-click (left) and turn the mouse.
<Cisco Heat cries in the corner>
Will try on my Mac. On my iPhone, I got the spinner wheel for a while and my phone started getting hot, so I killed it.
Chrome on MacOS: largely unusable (over fiber); POV stuck and will not move except in a tiny area.
I don't mind the lazy asset loading; I just can't go anywhere outside a couple blocks from the start position. M3 MBA.
really cool!
what a beautiful city could be...
What's the actual game? Try not to step in doo-doo?
where did you get the 3d map assets? also if one was serious about turning this into a game how would you go about it
The least amount of traffic I have seen in the city. /s
Nobody defecating in public or play parties that are worse than going to the dentist 3/10
I don't think it's really simulating San Francisco unless it has a public defecation feature.
Woah dude careful, I think you're stuck in 2022!
The poop situation is still not great.
I wish this wasn’t true, but I live in the Mission and yeah, still not great
Oh cmon man. Every city has its “lets just accept human feces on the sidewalk “ phase.