Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.
HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.
I do hope Valve's work on ARM64 for this, alongside improvements to performance in Honeykrisp, make for a dramatically better experience with Linux on Apple Silicon Macs.
They're very lovely devices with big GPUs, and I would love to (one day when ram prices go back to normal!) repurpose my M3 Max as a under TV Steam Machine when I upgrade.
If use for solely VR Gaming, and you don't care a ton about the privacy aspect, it is a hard sell against a new or used Q3. However, for myself personally I love the idea of it as a device I can tinker with and have full control over. I would love to also replace my laptop with it while traveling. Especially with a small wireless keyboard it has a good chance to replace my laptop for tinkering/gaming on the go.
With the price increases it is likely not a good value for an average person, but for myself and some other tinkerers I think it is very acceptable.
No better than the rest of the VR headsets that came before it and almost no-one wants them. These headsets will end up collecting dust with the Apple Vision Pro and the Meta Quest Pro.
We gave VR headsets enough time and this is just going to be a repeat failure of the previous ones.
Glasses such as the XReal on the other hand have a far better future than these VR headsets.
I bought an HP Reverb G2 for DCS about 5 years ago and it worked great. When Windows started deprecating the Mixed Reality services random things started breaking, though.
For DCS only, I wonder how this slots between a Q3 and a bigscreen beyond. The beyond with no controllers is probably about the same price all in as the 1TB, but would be better screens and lighter. If you dont care about the standalone stuff it might be another good option. The frame does bring more versatility, but at the cost of battery/weight. Wireless VR in sims is unbeatable in terms of immersion though.
For me a lot of the value comes from the freedom you get with frame. Valve says “it’s your PC, install what you want” and it runs an open source OS. It’s the first truly Linux friendly headset (it runs arch btw) and I don’t have to send my data to Meta. Also foveated streaming means, according to reviewers, a pretty decent wireless PCVR experience. I can’t wait to play half life Alyx without a tether. Valve is just doing something very different from meta.
It's a compelling product niche, for sure - but still, awfully niche. I'm sure there's folks out there who will bite on the chance to have a top-line VR headset with Linux, but at the price point... gotta be a fairly small market segment.
Still, I'm happy they're doing this, it seems like a cool product and I bet it would be almost as much fun as a platform to hack around on as it will be for gaming.
Yeah, I've been Linux-only on the desktop since the early aughts and trying to get the Valve Index working was so frustrating and inconsistent I eventually gave up. It sits collecting dust and I've still never played more than the first fifteen minutes of HL: Alyx (because no game is worth installing Windows for).
Very much looking forward to maybe actually being able to use VR on my gaming computer.
2x GPU performance[1] and RAM, along with it being your machine instead of a locked down Meta android device is worth 2x the price for many. Eye tracking is also huge, both as an additional input device, and lifting GPU performance even more with foveated rendering.
Quest 3 is a mindblowing piece of hardware completely ruined by the runtime and vendor. This is basically it as a Linux machine you actually own. That being said, my Quest has sat on the shelf for years now since purchasing. I just don't really see a market for these things outside of driving/flight simulation enthusiasts. The whole "smartphone strapped to your face" paradigm is a dead end for actual VR.
AFAIK they still aren't shipping an actual ARM64 version of Steam, making it difficult to actually use those (unsupported) ARM builds of Proton. That article is 5 months old.
Brutal pricing. It would have been brutal at $600.
Having said that, there really is no other game quite like Half Life Alyx. It's so good, immersive and one of a kind. Perhaps worth the price of admission. It's so good that it kind of ruined VR gaming for me because all other games kind of felt like tech demos from that point on.
Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.
HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.
GamersNexus released a video comparing the Frame VR vs Meta Quest 3 today, worth a watch for the Frame review alone:
https://www.youtube.com/watch?v=vcerOYY_K1g
I do hope Valve's work on ARM64 for this, alongside improvements to performance in Honeykrisp, make for a dramatically better experience with Linux on Apple Silicon Macs.
They're very lovely devices with big GPUs, and I would love to (one day when ram prices go back to normal!) repurpose my M3 Max as a under TV Steam Machine when I upgrade.
If use for solely VR Gaming, and you don't care a ton about the privacy aspect, it is a hard sell against a new or used Q3. However, for myself personally I love the idea of it as a device I can tinker with and have full control over. I would love to also replace my laptop with it while traveling. Especially with a small wireless keyboard it has a good chance to replace my laptop for tinkering/gaming on the go.
With the price increases it is likely not a good value for an average person, but for myself and some other tinkerers I think it is very acceptable.
[delayed]
With the software being open source I wonder if the quest 3 will get owned so that eventually we can run steam frame sw on it
No better than the rest of the VR headsets that came before it and almost no-one wants them. These headsets will end up collecting dust with the Apple Vision Pro and the Meta Quest Pro.
We gave VR headsets enough time and this is just going to be a repeat failure of the previous ones.
Glasses such as the XReal on the other hand have a far better future than these VR headsets.
At current hardware prices, this is worth buying to use as a server!
I want this for one reason and one reason only: DCS.
Anyone know how well it works/doesn't work yet?
I've waited for years to get a VR heads for DCS (its a flight simulator folks) .. and now, maybe, this is it.
I bought an HP Reverb G2 for DCS about 5 years ago and it worked great. When Windows started deprecating the Mixed Reality services random things started breaking, though.
For DCS only, I wonder how this slots between a Q3 and a bigscreen beyond. The beyond with no controllers is probably about the same price all in as the 1TB, but would be better screens and lighter. If you dont care about the standalone stuff it might be another good option. The frame does bring more versatility, but at the cost of battery/weight. Wireless VR in sims is unbeatable in terms of immersion though.
At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high.
Our expectations have been warped by Meta's decade long subsidization of VR hardware
For me a lot of the value comes from the freedom you get with frame. Valve says “it’s your PC, install what you want” and it runs an open source OS. It’s the first truly Linux friendly headset (it runs arch btw) and I don’t have to send my data to Meta. Also foveated streaming means, according to reviewers, a pretty decent wireless PCVR experience. I can’t wait to play half life Alyx without a tether. Valve is just doing something very different from meta.
It's a compelling product niche, for sure - but still, awfully niche. I'm sure there's folks out there who will bite on the chance to have a top-line VR headset with Linux, but at the price point... gotta be a fairly small market segment.
Still, I'm happy they're doing this, it seems like a cool product and I bet it would be almost as much fun as a platform to hack around on as it will be for gaming.
Yeah, I've been Linux-only on the desktop since the early aughts and trying to get the Valve Index working was so frustrating and inconsistent I eventually gave up. It sits collecting dust and I've still never played more than the first fifteen minutes of HL: Alyx (because no game is worth installing Windows for).
Very much looking forward to maybe actually being able to use VR on my gaming computer.
2x GPU performance[1] and RAM, along with it being your machine instead of a locked down Meta android device is worth 2x the price for many. Eye tracking is also huge, both as an additional input device, and lifting GPU performance even more with foveated rendering.
[1] https://shattered.io/steam-frame-vs-quest-3/
Quest 3 is a mindblowing piece of hardware completely ruined by the runtime and vendor. This is basically it as a Linux machine you actually own. That being said, my Quest has sat on the shelf for years now since purchasing. I just don't really see a market for these things outside of driving/flight simulation enthusiasts. The whole "smartphone strapped to your face" paradigm is a dead end for actual VR.
lmao. n o. thats meta and this steam. iykyk
lol.. offended some zuckers
Not being very savvy about VR glasses, am I assuming correctly that this device can't do AR, as the cameras are only used for tracking?
At this price I don't think you can expect the high quality cameras and processing power needed to do AR.
I think technically it can, but the cameras are black and white, so it would be very subpar for AR.
There is some chatter about using the expansion port to add a 3rd party colour camera to get over this, but I wouldn't hold my breath for it.
It can do AR, especially with this addon arcturusvision.myshopify.com
Hopefully it's possible to use eye tracking as a pointer in desktop mode. I'd like to connect only a keyboard and use binds to emulate clicks.
Also exciting, Valve has finally started shipping native ARM/FEX builds of Proton 11: https://www.pcgamer.com/games/vr/valves-latest-proton-11-bet...
Will be super interesting to benchmark various ARM chips and see where they land performance-wise!
AFAIK they still aren't shipping an actual ARM64 version of Steam, making it difficult to actually use those (unsupported) ARM builds of Proton. That article is 5 months old.
Not officially, but it's publicly available for download.
https://interfacinglinux.com/community/sbcsoftware/native-st...
Yeah this could open up a whole new category of lightweight gaming PCs.
That’s a remarkably cheap storage upgrade too. First time I’ve ever thought the upgrade would be worth the money.
Brutal pricing. It would have been brutal at $600.
Having said that, there really is no other game quite like Half Life Alyx. It's so good, immersive and one of a kind. Perhaps worth the price of admission. It's so good that it kind of ruined VR gaming for me because all other games kind of felt like tech demos from that point on.
Yikes, what a terrible price.
I played it on my Quest 2 so that's not really the price of admission