Current work focuses on Godot navigation tooling, Unity diagnostics, real-time systems, and long-lived software built with a practical engineering mindset.
Most projects start from ordinary production problems: pathfinding that stops scaling, bugs without evidence, editor workflows that collapse under real projects, or systems that became difficult to maintain after the prototype phase.
Public work:
PathForge Pro for Godot Godot Project Doctor Mini BugLens for Unity Hyperplex.TDA research
https://vav-labs.com/