Just wish I had the same passion I used to have for video games, after I hit mid 30s I just stopped playing. Anytime I start to dabble again I can't help but feel anxiety from having spent so much time on video games in my youth and late adult hood.
I am the same, unless I am playing them with a friend as a means of socialising, I begin to regret not having spent my time doing something more productive.
I've never heard about Jeremy Couillard's work. Using video games as a medium for intersection of digital culture and contemporary art. Quiet cool and interesting
When I'm studying game design we spent a lot of time defining "what is a game?" While this is a good exercise, ultimately I think people shouldn't care about any label, or any is X Y questions, what matters is if you think the thing is good, if it's enjoyable etc.
“Art with game tropes” implies that “regular games” aren’t art. Which I disagree with. We may not have gotten Shakespeare yet, but writing was an artistic medium before him just as games are one before its version of him.
And whether a particular piece of software is a game is also not clearly defined. This has been a big argument several time, see the one over Gone Home and walking simulators.
Others later down argue over Minecraft and “a win state, fail state, and scoring systems”. Minecraft did not have any of these for a long time, but it would be unconvincing to say that it only become a game after it gained them.
In my view, which is mostly inspired by Huizinga's works, the game is a constructed set of rules. The main game is the culture itself, that branches into the great playing tree of humanity. The video games are not that different from any other set of rules, but they are interactive, immersive and self-governing/autonomous, which is an unusual set of qualities for a media.
the premise of the game somewhat reminds me of the book Lanark (great and bizarre)
~"A young man awakes alone in a train carriage, he has no memory of his past. He soon arrives in Unthank, a strange Glasgow-like city in which there is no daylight and whose disappearing residents suffer from strange diseases, orifices growing on their limbs and body heat fading away"
It takes tremendous skill in a number of areas to produce a video game. I do wonder if with AI generated games we’ll see more of this type of work or less!
I think responsibly developed AI (read: no copywrite infringement) for automation could help the industry tremendously. However, don't get me confused, generative AI imo has no place in games, furthermore in art as a whole.
I studied for a Fine Art BA, and I don't see an issue with generative AI in art per se. I came to the conclusion a long time ago that what matters is the outcome, not the process. If someone can produce something meaningful to other people - and it might well be something like a critique of AI using AI - then what's the issue? (That's a genuine question by the way, not rhetorical).
There's a huge amount of art I find vacuous, much of it tradtional media like painting, no need for it to be AI generated. Be open to learning about it, and if you still don't like it then that's fine. Theres's a bunch of stuff that's non-traditional like Alvin Lucier, Gustav Metzger, Hans Haacke, as well as generative sound installations by people like Brian Eno. I don't think gatekeeping art ever works - that's part of its fun! The only thing that does really get to me is the huge amount of dirty money sloshing around the art world, but that's more about ethics than aesthetics.
Escape From Lavender Island is also available to play on Steam - Windows only though it seems - https://store.steampowered.com/app/2164310/Escape_From_Laven...
Should also run on Linux based on the native Steam Deck support.
> "Should also run on Linux based on the native Steam Deck support."
Yeah, it does. I've played the demo on Kubuntu desktop and it ran just fine.
getting similar vibes to LSD: Dream Emulator for Playstation 1 without the obviously shockingly grotesque and creepy atmosphere.
https://www.youtube.com/watch?v=oxdw5GnoMK4
I like it!
Just wish I had the same passion I used to have for video games, after I hit mid 30s I just stopped playing. Anytime I start to dabble again I can't help but feel anxiety from having spent so much time on video games in my youth and late adult hood.
I am the same, unless I am playing them with a friend as a means of socialising, I begin to regret not having spent my time doing something more productive.
I've never heard about Jeremy Couillard's work. Using video games as a medium for intersection of digital culture and contemporary art. Quiet cool and interesting
I'm a fan, but I wouldn't really call his stuff games. More like art that uses game tropes as a tool of expression.
When I'm studying game design we spent a lot of time defining "what is a game?" While this is a good exercise, ultimately I think people shouldn't care about any label, or any is X Y questions, what matters is if you think the thing is good, if it's enjoyable etc.
What makes a game a game though? Do you necessarily need action and damage points?
That’s easy: At least one of the following: A failure state, a success state or a score.
This is going to become navel gazing really fast.
“Art with game tropes” implies that “regular games” aren’t art. Which I disagree with. We may not have gotten Shakespeare yet, but writing was an artistic medium before him just as games are one before its version of him.
And whether a particular piece of software is a game is also not clearly defined. This has been a big argument several time, see the one over Gone Home and walking simulators.
Others later down argue over Minecraft and “a win state, fail state, and scoring systems”. Minecraft did not have any of these for a long time, but it would be unconvincing to say that it only become a game after it gained them.
In my view, which is mostly inspired by Huizinga's works, the game is a constructed set of rules. The main game is the culture itself, that branches into the great playing tree of humanity. The video games are not that different from any other set of rules, but they are interactive, immersive and self-governing/autonomous, which is an unusual set of qualities for a media.
You need quantifiable outcomes / performance metrics.
It's all depending on perspective
I think it's more about using those elements to explore
the premise of the game somewhat reminds me of the book Lanark (great and bizarre)
~"A young man awakes alone in a train carriage, he has no memory of his past. He soon arrives in Unthank, a strange Glasgow-like city in which there is no daylight and whose disappearing residents suffer from strange diseases, orifices growing on their limbs and body heat fading away"
https://en.wikipedia.org/wiki/Lanark:_A_Life_in_Four_Books
It takes tremendous skill in a number of areas to produce a video game. I do wonder if with AI generated games we’ll see more of this type of work or less!
I think responsibly developed AI (read: no copywrite infringement) for automation could help the industry tremendously. However, don't get me confused, generative AI imo has no place in games, furthermore in art as a whole.
I studied for a Fine Art BA, and I don't see an issue with generative AI in art per se. I came to the conclusion a long time ago that what matters is the outcome, not the process. If someone can produce something meaningful to other people - and it might well be something like a critique of AI using AI - then what's the issue? (That's a genuine question by the way, not rhetorical).
There's a huge amount of art I find vacuous, much of it tradtional media like painting, no need for it to be AI generated. Be open to learning about it, and if you still don't like it then that's fine. Theres's a bunch of stuff that's non-traditional like Alvin Lucier, Gustav Metzger, Hans Haacke, as well as generative sound installations by people like Brian Eno. I don't think gatekeeping art ever works - that's part of its fun! The only thing that does really get to me is the huge amount of dirty money sloshing around the art world, but that's more about ethics than aesthetics.
...to be alive today, the title without the "today" means something different