Really Cool! Congrats on the launch of Gauss-Engine v1. How well does Gauss handle more complex or unconventional human movements, like parkour or breakdancing?
We're currently using Hierarchical Quantization approaches to autoregressively generate complex human motions. However, for something as intricate as breakdancing, you might notice some divergence. The current model size has limitations in handling highly detailed and fast-paced movements like that.
Really Cool! Congrats on the launch of Gauss-Engine v1. How well does Gauss handle more complex or unconventional human movements, like parkour or breakdancing?
We're currently using Hierarchical Quantization approaches to autoregressively generate complex human motions. However, for something as intricate as breakdancing, you might notice some divergence. The current model size has limitations in handling highly detailed and fast-paced movements like that.