Hi, my name's Kevin Saunders. I'm a video game designer and producer who has worked mostly on MMOs, RTSs, RPGs, including Shattered Galaxy, Star Wars: Knights of the Old Republic 2, Neverwinter Nights 2: Mask of the Betrayer, and Torment: Tides of Numenera. More recently, I led an innovative prototyping studio at Nexon.I then shifted from video games for a bit, working on natural language processing design for Embodied, a robotics startup.
I'm now a founding member of a Digimancy Entertainment, a role-playing game-focused independent, remote studio.